We are working on a dummy. Specifically flipping the dummy.
The camera now zooms when looking at the character at a certain angle.
One of the most complex moves this game has to offer.
The following actions are performed:
JUMP, SLASH, SWITCH WEAPON 1, SHOOT, RELOAD, SWITCH SWORD, DASH LEFT, DASH RIGHT, SWITCH WEAPON 2, SHOOT, RELOAD
We have added a keybinding/settings menu. This allows our play-testers to enjoy the game in their own preferred setup.
Our play-testers have the ability to tweak most variables in our game. If something feels off the play-testers have the ability to find out why. Do you want to help us play-test during this prototypal phase and are you not scared to tweak the numbers? Mail us at playtest@AnimositysDuel.com.
We have added an in-game change log for our internal play-testers. An important aspect of game development is rapid iteration. Our play-testers get a detailed description of recent changes.
By timing your slash and dash animations correctly, you will be able to pull off an extra ghost/silent dash.
The video demonstrates that it is possible to combine four dashes into one jump.
The following actions are performed:
JUMP, SLASH, SWITCH WEAPON 1, SWITCH SWORD, DASH FORWARD(SILENT), DASH LEFT, SLASH, SWITCH WEAPON 1, SWITCH SWORD, DASH FORWARD(SILENT), DASH RIGHT
Doing slashes in rapid succession will result in a combo attack.
We need to get people excited for the next generation of third-person shooters. We need your help to spread the word. If you know people that might be interested in Duel please reach out to them.